So here it is, the big finale…3rd year. Our first
project was an introduction to Unreal Engine 4, mainly importing textures. The
textures in UE4 differ to what we have been already taught, but only slightly.
Mainly just that the names of the textures differ.
We were asked to produce 9 textures to apply to ready built
material balls in engine.
UE4 has real-time reflections built into the level, which
adds a really nice touch to the effected textures. It allows to make highly realistic
materials with little work in the textures themselves.
The 9 textures I had to
create were PVC Plastic, Car Paint, Rust, Wax, Leather, Stone, Gold, Iron and
Copper. Below are some more screenshots of the textures close up.
I found this project to be a great start to the year to ease
me back into uni work. Also a not so daunting start to using UE4.
With the final year on a roll, the focus is finding work
once I graduate and this project was a great confidence boost to start the
year. I feel I could’ve maybe worked on the textures more and maybe tried out
different textures of my own. I feel confident about using this engine and hope
produce great work throughout the year in this engine.
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