Tuesday 5 March 2013

Elements of Game Design, Part 4: Environment


As the years go by these become for more visually stunning and become more interactive and explorative than ever before. A level designer needs to give instruction to guarantee flowing gameplay, but not so much that it is obvious to the play. There still needs to be a challenge and a sense of discovery once you uncover the next task or stage of the game.
So many aspects of an environment can influence the atmosphere. The biggest being lighting and weather. How the light plays with object surfaces and textures can really highlight and intensify the desired atmosphere. Dark and gloomy lighting, with stormy weather can obviously create a very sinister feel, whereas a breaking dawn with a beautiful sunrise, casting an autumn coloured glow, would to create a feeling of hope and adventure, a new beginning. Scenery and surrounding also influence the aesthetics of a game environment. Built up cities, or open fields support many different ways of gameplay. Open fields and wide spacing, leave players to roam, giving a wide scope of exploration. A city environment could be controlled, cities are mapped out in real life to create flow, allowing people to reach certain destinations, this is true of video games also. Even though a huge city would leave room for exploration, but many games that use this type of layout are usually quite linear, you go in a certain direction to reach a certain goal.

Depending on the game style/genre, the levels of realism and stylisation have to be measured carefully. As well as other things, the environment of a game plays a key role in making a player believe the world they are in. With greater technology as the years progress, the level of realism to the visual graphics of a game has reached high levels, with recent releases, it becomes more and more difficult to determine what is real and what is game graphics. Such as the very recent release Tomb Rader, I personally was stunned by the graphics and the quality of realism that was obviously present. In terms of whether an environment is physically possible to recreate in our world, the level and practical realism is a rough area. For me, if It looks right and doesn’t bend any laws of physics, then it wouldn’t drag me out of my gameplay. But I love highly stylised visuals just as much as I love revolutionary, highly realistic looking graphics. The environments in games such as final fantasy 10 and Halo are visually stunning and encapsulating, and have just as bigger impact as realistic environments, but it is entirely dependent on the genre of the game.   



Personally one of the most amazingly breath-taking environment I’ve seen of recent belong to ‘That Game Company’ title Journey. Its style is highly simplistic but simple beautiful. The environments rage from huge desert, to an underwater world, to a winter wonderland. They are all environments, unlike any others. They were so well executed that you could feel the cold when battle through the snow storm, my throat felt dry when wondering through the dessert. Everything was so complimentary even though you went from sand to snow, hot to cold, everything still flowed. 

 


Environments in games give it identity and style. So much can be said through just how a building looks, or how an environments flows from one extreme to another. Without cleverly executed and though out environments, games would not have that power that they have on the human mind and allowing us to explore the form of escapism it gives us. 

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