Approaching the end of second year, the prospect of the
final year is dawning on me fast. In fact, it has dawned and thinking about
what is beyond university, is a near constant thought. University has shown and
taught me the ways of the industry, that otherwise would go unknown. The experience
of my first 2 years of Uni have also shown me just how much work needs to go
into any career. Unlike any other area of education, higher education is all
down to the individual. There will no one to pick up the grades and
self-motivation is paramount as lecturers, will never go the extra mile to make
sure you get a decent grade. This is a large, very dry spill to swallow and for
many, the tipping point to their university career.
(Train station project final)
University holds a lot of life lessons, in so many aspects of life. A big life
lesson for me, was that the world of work and especially a career, is a give
and take process. You put in the hours to earn a pay check. This helps a modern
day human survive comfortably. With a career, it’s an even bigger personal
input, as your reward, as well as an income is the enjoyment and fulfilment for
something you’re passionate about. Trying to make this happen however, can
sometimes suck then fun out of the thing you once loved.
This link is a harsh talk on what is needed of somebody
to work in industry. I’ve found, I get into the habit of hating the majority of
the uni work I do. Whether this is because it is forced and has a time
constraint or I just feel I can do better, is irrelevant. If I want to work in
the industry, game artist, especially the 2D design departments, need work by a
certain time and need to work efficiently on various types of work. They are a
crucial link right that the base of the chain. Other departments are relying on
your work to continue the project and move it forward to the next stage. With
this in mind, I use it as an incentive to improve on the speed and efficiency
of my work. This has something that I have learnt during my second year. Also I
now realise just how much a need to rely on yourself to make my career happen.
This is a scary but empowering thought at times.
I use current games and the art within them as
inspiration, and also a window into further understanding when it comes to the
world of work. I feel I’ve grounded my findings during my time at uni so far,
and now over summer I really want to perfect them. With no pressure from grades
and deadlines, but pressure from myself to improve and begin to feel real pride
in the works I make. I’ve made a portfolio. even though I have very little to
no confidence in the work I have to show. I decided to make it and use it as a
goal. To create work that I feel is worthy and really captures what I can do,
when I try my best.